Siege Rhino: A Portent of Defeat for your Enemies
Siege Rhino is a 4/5 creature with Trample that gives you 3 life and causes your opponents to lose 3 life each when it comes into play. It requires 3 different mana types to cast: black, white, and green but can be summoned on your 4th turn (or possibly earlier) due to its relatively low converted mana cost. Needless to say, this is a great card to have if you’re playing against multiple opponents!
If Siege Rhino is central to your deck’s overall strategy, then you’ll definitely want to include 4 copies of Sandsteppe Citadel in your deck to provide the mana needed to cast it. Having additional dual lands will provide a diverse pool of mana to make it easier to cast this beast.
Watch Siege Rhino in Action
Further Thoughts
The tri-color mana requirement can be a bit intimidating but if you can manage to provide it through clever and extensive use of dual lands in your deck, it’s certainly doable. Add some black cards that can resurrect your Siege Rhino like Raise Dead, Gravedigger, or All Hallow’s Eve and you’ll be able to bring your life total to the lead if not win the game very quickly.
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