Azusa Lost but Seeking: Play More than 1 Land Per Turn
Azusa Lost but Seeking is a 1/2 Green creature that allows you to play 2 additional lands each turn. Too bad she doesn’t have a casting cost of 0 otherwise she’ll be insanely overpowered: being able to play multiple lands right off the bat will almost guarantee dominance. However, the hurdle of 3 mana to cast this creature limits its effectiveness except in certain specialized situations; after all, unless you started with a hand of 6 lands and 1 Azusa, you probably don’t have many lands in your hand left by the time you’ve played this card. The exception, however, is if you’ve got other cards in your deck that allow you to draw a card other than during your draw phase (i.e. Thieving Magipe, Greed, etc.) For this reason, Azusa Lost but Seeking is best used in Blue-Green or Black-Green decks although there are a handful of Green cards that enable you to draw additional cards.
Watch Azusa Lost but Seeking in Action
Example Combo for Infinite Turns
- Walk the Aeons
- Azusa Lost but Seeking
- Crucible of Worlds
This combo requires Blue and Green and quite a few lands in play (or in your graveyard.) The Crucible allows you to play lands directly from your Graveyard. Azusa lets you play 2 more lands each turn for a total of 3. Walk the Aeons lets you take an extra turn and you can buy it back from the graveyard by sacrificing 3 islands in addition to paying the casting cost. The next turn (which is still your turn), with the aid of Azusa, you can play the 3 islands from your graveyard and then sacrifice them all again to repeat the cycle, giving you infinite turns!
For More Information
If you’re building a deck that could really benefit from the ability to rapidly deploy lands, I urge you to check out Azusa Lost but Seeking on Amazon.com by clicking the button below!